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Marjax

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  1. 7 of the most gruesome new rules for the Death Guard This week we’re previewing a whole host of miasmic morsels from the new Death Guard codex, which is available to pre-order this Saturday. To start things off, we’ve picked seven* of our favourite new rules to share with you – after all, Grandfather Nurgle loves sharing… 1. Mortarion’s Warlord Trait(s) Back in December, we gave you a first look at the new datasheet for Mortarion – check it out if you haven’t already – but many questions were left unanswered. What, for instance, is his Warlord Trait? We’re glad you asked. That’s right, the Daemon Primarch has not one, but three traits when he takes to the field as your Warlord. We’ve already seen how tough the chosen of Nurgle are thanks to their Disgustingly Resilient rule, but now that he’s Revoltingly Resilient too** it’ll be even harder to put a scratch on the favoured son of Nurgle. Combined with his Host of Plagues ability giving him a choice of one more Warlord Trait from among the six Plague Companies, he’s stuffed to bursting with special rules to terrorise your opponents with. 2.More durable Poxwalkers Everybody’s favourite shambling sacks of sepsis have always been a mainstay on the table alongside their Plague Marine betters. What the unwise might have seen as a mere meat shield before are about to become a threat to be respected. Of particular note is that their close combat prowess is no longer determined by the size of the mob – instead, they hit on a 4+ as standard. Coupled with a new base Toughness of 4, they’re sure to form a dangerous wall of moaning, groaning bodies, daring the enemy to come within their grasp. You might think all this newfound power comes with a price tag, but they’re even cheaper than before. There’s truly never been a better time to flood the table with the cursed victims of the Walking Pox. 3. Tougher Death Guard Chaos Lords Regular Chaos Lords of the Death Guard have cause to rejoice, as they now have the resilience to match their pestilent brothers-in-arms. While originally they had more in common with their unblessed peers among the Traitor Legions, now both Chaos Lords and Sorcerers of the Death Guard have Toughness 5, Contagions of Nurgle, and Disgustingly Resilient to better fit into your armies. No longer will they have to abide such an affront to their pride as matching the Toughness of their False Emperor-worshipping counterparts. 4. More Contagions Speaking of the Contagions of Nurgle, we mentioned last week that each Plague Company will have its own special brand of ‘gift’ to bequeath unto their Warlord. Here are two more for you to salivate over ahead of the full codex release. 5. Deathshroud Terminators fight harder and run faster Your choppiest Terminators just got even choppier. While star billing might go to their increased Weapon Skill of 2+, befitting the close combat specialists of the Death Guard, their vicious manreapers won’t be left behind with two new close combat profiles for you to choose from. Neither Elite warriors nor massed Infantry will interrupt the inexorable advance of these silent messengers of Nurgle, and advance they will. The Deathshroud have clearly been doing their cardio, as their heavy Cataphractii Terminator plate no longer slows them down and allows them to advance just as quickly as everyone else. Finally, as true heralds of Nurgle’s plagues, Deathshroud Terminators are equipped to spread his concoctions even further than the rest of their brethren, adding three inches to the range of their Contagions of Nurgle ability thanks to the chimes of contagion. Just in case your opponents needed any more reasons to give them a wide berth. 6. Custom Contagions for your Crusades An all-new suite of Crusade rules will take your campaigns of corruption to new heights, with wonderfully thematic Battle Traits and Requisitions to upgrade your units. Of particular note, is the ability to craft and customise your own bespoke Plague to spread among your opponents’ armies. By randomly determining a Vector, an Infection, and a Terminus, you can bring all sorts of unholy effects to bear upon your foes. Like many Plagues, you also have the option of evolving yours over time, but you’ll need to stay tuned to Warhammer Community to find out how you can do that later this week. 7. Foetid Bloat-drones fly into close combat Finally, another unit we mentioned last week has a new lease on life with an upgraded close combat capability thanks to the fearsome fleshmower. With a horde-spooking maximum of 12 attacks each*** and a new Weapon Skill of 3+, Bloat-drones will now have to think long and hard about whether they want to spread the gifts of Nurgle up close or from afar. They may have lost a Wound but no longer lose effectiveness as they’re damaged, so you have more reason than ever to fly them right across the field and into your enemies’ ranks. Phew, Grandfather Nurgle does indeed provide. That’s all we have for you today, but there’s still plenty more Death Guard content coming this week as we prepare for their pre-orders to go live on Saturday. Keep your eyes peeled for more new details on the upgraded XIV Legion, and let us know on Facebook, Twitter, and Instagram what you’re looking forward to in the new codex. * Seven is Nurgle’s sacred number, after all. ** We’re sensing a theme developing here… *** Perhaps we should rename them to Blend-drones. quelque nouvelle révélation les poxwalkers redeviennent intéressant pour faire des hordes endu 4, mortarion va avoir 4 traits de seigneur de guerre (les 3 ici plus celui de la plague company) et plus on avance moins je vois comment se passer de deathshroud terminators. franchement ce nouveau codex me vend du rêve
  2. dans la datasheet de mortarion les contagions of Nurgle ability sont listé sur 2 pages. On peut donc supposer qui il y aura plus d'effet probablement si toutes l'armée et d'une des 7 compagnies
  3. Du coup je ne peux m'empêcher de me demander ce que va faire notre bon plague surgeon. Une Fnp à 6+ comme l'aphotecary loyaliste ou une ignore rend -1?
  4. je remarque cependant qu'on a perdu l'advance et tir sans malus ce qui est peu un dommage mais vue ce que l'on gagne à côté ça me va.
  5. pour les personnes qui ne sont pas anglophobes on voit assez bien tout ce qui est présent et il parle distinctement
  6. Je ne veut pas sembler défaitiste mais si dans la preview ont ne nous montre pas de règles d'armée je pense qu'il n'y en aura pas.
  7. https://www.warhammer-community.com/2019/11/14/chaos-space-marines-why-you-need-faith-furygw-homepage-post-4/ Chaos Space Marines – Why You Need Faith & Fury Followers of the Ruinous Powers rejoice, for your dark prayers have been answered! Psychic Awakening: Faith & Fury contains loads of new rules for the Chaos Space Marines and today we’re taking a look at some of them. First up are a selection of Daemon weapons that can be given to your characters instead of any other Artefact of Chaos. Not only are there new weapons dedicated to each of the four Chaos Gods, but there’s also an option for those Warlords that follow Chaos Undivided. For example, G’holl’ax, the Fist of Decay, is a devastating weapon that may be taken by a Nurgle Character armed with a power fist. As well as the new Daemon Weapons which can be taken by any Chaos Space Marines, the Word Bearers, Night Lords, Alpha Legion, Iron Warriors, Emperor’s Children and World Eaters all get new rules. These six original Traitor Legions each get additional Warlord Traits, Stratagems, Artefacts and Tactical Objectives. Let’s take a look at the new ways that you can bring ruin to the galaxy. Word Bearers The Word Bearers were the first heretics, turning from the light of the Emperor to embrace the worship of the Chaos Gods. The Daemonic Whispers Warlord Trait represents the otherworldly guidance that the Word Bearers receive in return. As if having extra Command Points wasn’t enough to silence the mewling of the Emperor’s sycophants, then taking a Dark Apostle and upgrading him to know, and be able to chant, an additional Prayer will. Night Lords The Night Lords were born of the dark – fear is their weapon and they show no mercy to the weak. When you are about to wipe out an enemy unit in close combat, use this Stratagem to prevent them from running away. The Night Lords also have the perfect answer to those pesky Space Marines Primaris Lieutenants. Let’s see just how noble they are when the range of their aura ability is greatly reduced. Alpha Legion It’s entirely possible that you are already playing an Alpha Legion army without realising it, that’s how sneaky they are. Nothing they do is what it seems – they may have already sabotaged an enemy vehicle before the battle even began. The Alpha Legion are also famous for their use of non-Space Marines operatives. Name your Warlord a Cult Leader and make your cheap, plentiful Chaos Cultists deadlier. Iron Warriors The Iron Warriors are the undisputed experts at siege warfare.* With the Siege Master Warlord Trait and a few units of Havocs, no enemy bastion will be able to stand before your punishing volleys of fire. Since this Warlord Trait also works on vehicles, take a Warpsmith to repair your tanks at the same time as giving them re-rolls to wound. The Iron Warriors have an Artefact that upgrades the Warpsmith’s mechatendrils to MEGA-mechatendrils just in case anyone gets too close to your war machines. Emperor’s Children If you want to get your Emperor’s Children pumped for battle, a regular protein shake isn’t going to cut it. Combat Elixirs are much more useful – apply the effects to a 20-man squad of Chaos Space Marines to get the most bang for your Command Points. Their Primarch Fulgrim taught the Emperor’s Children to seek perfection in all things. Help your Warlord attain perfection in combat by equipping him with the Raiment Revulsive. World Eaters Make your World Eaters Warlord even better at spilling blood for the Blood God and claiming skulls for the Skull Throne by naming him as a Disciple of Khorne with this Warlord Trait. Angron, the Primarch of the World Eaters, once carried two mighty chainaxes called Gorefather and Gorechild. The latter is now wielded by Khârn the Betrayer, but you can equip your World Eaters Warlord with the murderous Gorefather. All of this is just a glimpse of the bounties that the Dark Gods have provided for their loyal followers in Faith & Fury. The second book in the Psychic Awakening series will be available to pre-order from Saturday – grab yourself some reinforcements now so that you’re ready to continue the long war. * The Imperial Fists? Pah! They don’t even have chevrons! on a donc quelque info sur ce que contient le livre coté chaos
  8. En fait ce mode de tir va de oubliable à excellent selon le match up ce que je trouve correct étant donné que les 2 autres modes sont bon. selon l'armée au début de la partie soit tu fait des dégâts avec les tirs damage 5 soit du test contre le moral ennemi si c'est plus intéressent.puis vers le milieu et fin de partie tu snipe les héros et grosse créatures adverse avec le 3ème mode de tir.
  9. Non l'effet et que si le dé seul fait plus ou égal le moral non modifié ennemi une figurine meurt. Pour ton exemple les evocator ne peuvent pas prendre de dégâts mais par exemples les brutes ironjaws perde 1 figurine à 4 pv sur chaque 6 car ils ont 6 de moral.
  10. C'est moi où ils font de moins en moins de boîte de jeux tout est déjà en rupture de stock et sa ne fait même pas 2h qu'ils sont apparu sur le site.
  11. Marjax

    IK et démons

    Non en jouant 1 rk et 2 War dogs tu à toujours accès au stratagème et relique. Sinon c'est sortable selon ce qu'il y à à côté je pense.
  12. Marjax

    IK et démons

    Sinon une autre possibilitée serait quelque-chose comme 1 despoiler double gatling 1 despoiler double canon thermique 1 despoiler cac Un détachement de 3 lord discordant et un détachement démon avec un psyker de tzentch pour le rerrol gratuite un psyker de slanesh pour le -1 à la touche pour une unité ennemis et 4 unité de 10 brimstone Sa fait 15 cp ce qui est correct et une grosse force de frappe mais un manque de contrôle board
  13. On peut voir la tentacule du rumour engine au dessus de la figurine du milieu derrière le rocher Aux final sa ressemble plus à une corne je trouve.
  14. Sinon que pensez vous de la choses que l'on voit porter un drapeau à gauche derrière le stalker. Une figurine pas encore révélée ?
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