Dreadaxe Posté(e) le 24 avril 2016 Partager Posté(e) le 24 avril 2016 Pour l'instant pas grand chose juste des sources. VAMPIRIC POWERS On this page, you will find powers that can be bought for your Vampires. You cannot buy multiples of the same power for a single Vampire, but different Vampires in the same army can have the same powers if you wish. Each Vampire may only take powers from their own Bloodline. VON CARSTEIN: WALKING DEATH 25 points The presence of one or more von Carstein Vampires with this power in a combat adds +1 to their side's AURA OF DARK MAJESTY 25 points All enemy units within 6" of one or more Vampires with the Aura of Dark Majesty suffer a -1 penalty to their Leadership. This penalty is cumulative with any UNBENDING WILLPOWER 20 points Units of Undead within 6" of a model with this power suffer one less Wound than they normally would due to the Unstable special rule, or following the death of the army's General. This is cumulative with the Battle Standard, but not other Vampires with this power. FEAR INCARNATE 20 points Fear tests caused by the Vampire (or his unit) that have been passed by an enemy unit must be re-rolled. If a Battle Standard Bearer is conferring its Hold Your Ground ability to the testing unit, the two rules cancel SUMMON CREATURES OF THE NIGHT 10 points This Vampire can use the Invocation of Nehek spell to increase units of Dire Wolves, Bat Swarms and Fell Bats beyond their starting size. WOLF FORM 10 points The Movement of the Vampire is increased to 9 as long NECRARCH: MASTER OF THE BLACK ARTS 75 points A player using a Vampire with the Master of the Black Arts power can re-roll one of the dice when he is determining the strength of the Winds of Magic. NEHEKHARA'S NOBLE BLOOD 20 points The Vampire gains +1 to cast spells. THE AWAKENING 20 points Whenever the Vampire casts the Necromantic spell Invocation of Nehek he can add +D3 to the total number of Skeletons or Zombies created. FORBIDDEN LORE 30 points The Vampire has the Loremaster special rule. DARK ACOLYTE 25 points The Vampire adds D3 to the casting total whenever he successfully casts Invocation of Nehek (regardless of the casting value chosen). UNHOLY CYNOSURE 20 points Once per game, the Vampire can re-roll one of the dice rolled to cast a spell. This can be used to negate a Miscast result or could cause an Irresistible Force result. BLOOD DRAGON: RED FURY 50 points For each unsaved Wound that the Vampire causes in close combat, it can immediately make a further Attack. These additional Attacks do not benefit from Red Fury. An Attack that automatically kills an enemy counts as having done an amount of Wounds equal to the number of Wounds that model had remaining. HEART PIERCING 30 points The Vampire can re-roll missed close combat attacks. MASTER STRIKE 25 points The Vampire has the Killing Blow special rule. STRENGTH OF STEEL 15 points The Vampire has the Devastating Charge special rule and +1 Strength in turns he makes a successful charge. BLADEMASTER 10 points The Vampire gains the Parry special rule. If he already has it, he instead increases his Parry save to 5+. HONOUR OR DEATH 5 points At the start of a challenge, the enemy character selected to take on the Vampire must take a Leadership test before any blows are struck (a character Immune to Psychology is also immune to this effect). If the test is failed, the enemy character will change his mind and hide in the rear ranks, refusing to fight the Vampire. Then the combat will proceed as normal, with no challenges fought that turn and the Vampire will be free to fight against any models he is in contact with. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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