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[X-Wing] Seconde édition


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FFG vient de passer la seconde pour son d'escarmouche spatiale dans l'univers de Star Wars.

 

Sortie prévue le 13 septembre.

 

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“All wings report in!”
   
–Red Leader, Star Wars: A New Hope

From the skies of Scarif in Rogue One to the climatic clash above Endor in Return of the Jedi, starfighters have played a pivotal role in almost every defining battle of the Galactic Civil War. During these confrontations, the brave members of the Rebel Alliance faced seemingly insurmountable odds, squaring off against the merciless forces of the Galactic Empire in intense, ship-to-ship space combat.

Order your own copy of X-Wing Second Edition at your local retailer or online through our website today!
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Since its release, X-Wing™ Miniatures Game has invited you to enter the Star Wars galaxy and play out your own battles with some of the series’ most iconic starfighters. Leading custom-built squadrons into fast-paced, high-stakes battles, you’ve flown with the Galactic Empire, the Rebel Alliance, and the Scum and Villainy of the galaxy in countless battles. You’ve modified your ships for every scrap of speed, maneuverability, and firepower. Now, it’s time for a new chapter in your X-Wing journey.

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Today, Fantasy Flight Games is excited to announce the next evolution of your interstellar dogfights: X-Wing™ Second Edition, a game of daring space combat for two players! With three fully assembled and beautifully pre-painted ships, and all the cards, movement tools, tokens, and dice that you need to get flying with the second edition, the X-Wing Second Edition Core Set is the perfect way to introduce yourself to the new mechanics or experience X-Wing for the first time.

Are you a veteran X-Wing player? Find the answers to your questions about X-Wing Second Edition here.

While the X-Wing Second Edition Core Set provides everything you need to get started with your first space battles in the new edition, it isn’t all that will be on offer. You can bring your full collection of first edition ships into the new edition with Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy. What’s more, a full hangar bay of expansions will launch alongside the Core Set, giving you plenty of options for creating your squadrons and customizing your X-Wing Second Edition experience.

Click these links to read more about the Rebel Alliance, Galactic Empire, and Scum and Villainy content that will be available at launch! Then, click here to learn more about the Organized Play program for X-Wing Second Edition.

Watch the trailer below for a taste of what awaits in X-Wing Second Edition and read on for more information!

Why Second Edition?

Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in their space battles across the Star Wars saga.

Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can offer an even better experience! There are four primary places where we believe X-Wing Second Edition will offer a renewed and improved experience:

  • With X-Wing Second Edition, gameplay has been refined across the board, implementing minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the physical act of flying starships. For more information about the gameplay tweaks implemented in X-Wing Second Edition, click here to read our FAQ!
  • The Force is a crucial part of the Star Wars galaxy that has historically played a smaller role in the game of X-Wing. With the release of X-Wing Second Edition, we have the chance to implement the Force as an important part of the game, affecting how you fly your ships and the choices that you make in the heat of battle. For more information about the Force and how it plays out in your games of X-Wing, just keep reading!
  • Faction identities have been strengthened in X-Wing Second Edition, giving each faction more unique tactics and strategies. Flying a squadron of Scum and Villainy starships should feel very different from flying an Imperial squadron, and with the game’s second edition, those differences are more present than ever before. What’s more, the First Order and Resistance have been reformed into their own distinct factions, separate from the Rebel Alliance and Galactic Empire, with their own themes, strengths, and weaknesses.
  • An official X-Wing squad builder app / website will be implemented, bringing a new level of dynamic play to Organized Play and casual games alike. This X-Wing squad builder gives players an easy way to assemble their squadrons and manage their collection, and it also allows the Organized Play team to explore dozens of new possibilities with alternate formats for the game. The point cost of ships and upgrades and the upgrade slots available to ships can be adjusted for the course of a single event, a tournament series, or an entire season of the game. Ultimately, the X-Wing squad builder app creates dynamic and constantly evolving Organized Play unlike anything that was possible before. For more information about the X-Wing squad builder app, read on.

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Fly into the Fray

“I know a few maneuvers. We’ll lose ‘em!”
   –Han Solo, Star Wars: A New Hope

X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

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You choose a two-speed right bank on the X-wing’s dial. When it’s this ship’s turn to activate, you’ll use the corresponding maneuver template to complete the move.

As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

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This TIE fighter has caught an X-wing within its firing arc and takes a shot. It has an attack value of two, so it rolls two attack dice.

Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight! We’ll be covering every part of X-Wing Second Edition gameplay in much more detail in a series of in-depth previews. Stay tuned to our website for more information! 

Use the Force

“For my ally is the Force. And a powerful ally it is.”
   –Yoda, Star Wars: The Empire Strikes Back

The Force is an iconic part of the Star Wars galaxy, and some of the best pilots, including Luke Skywalker and Darth Vader, have been able to use this energy source to push themselves—and their starfighters—to the limits of their capabilities.

Fittingly then, X-Wing Second Edition introduces Force powers into the game, giving Force-sensitive pilots an extra edge in the heat of battle. Pilots with the ability to exert their influence over the Force have Force charges that they can spend to perform awe-inspiring feats, far beyond the abilities of normal pilots. 

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Luke Skywalker has a Force capacity of two, granting him two Force charges at the beginning of the game.

At their most basic, these charges can be spent to improve a pilot’s aim or give them an extra push to avoid incoming fire. Using a Force charge lets you change a single focus result on attack or defense to a hit or evade result! When paired with upgrade cards, however, Force-sensitive pilots become even more versatile. Upgrades that require Force charges can make Force-sensitive pilots more perceptive of their surroundings, give them supernatural reflexes, or even grant them the ability to reach out and sense where their opponent will move next.

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While Luke is being attacked, he uses one of his Force charges to change a focus result to an evade.

While the Force can be a powerful ally in the midst of battle, it is also a finite resource. You must choose the right moment to spend your charges to ensure they have the greatest impact on the battle. Trust your feelings and let the Force flow through you!

Iconic Ships

“We’ll have to destroy them ship to ship. Get the crews to their fighters.”
   –Darth Vader, Star Wars: A New Hope

X-Wing is known for bringing starships from across the Star Wars galaxy to life in beautifully-detailed miniatures. On top of the T-65 X-wing and two TIE fighters included in the X-Wing Second Edition Core Set, the many X-Wing Second Edition expansions give players plenty of options for building a squadron that fits your playstyle.

Whether you prefer the versatile starfighters of the ragtag Rebel Alliance, the speed and overwhelming numbers of the Galactic Empire, or the unpredictability of the galaxy’s most wretched Scum and Villainy, all three factions will be represented at launch. New players can expand their collections with X-Wing Second Edition ship expansions while veterans can use each faction’s conversion kit to bring their entire collection of first edition ships into the game’s second edition. 

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Each Conversion Kit contains a massive amount of cards, punchboard, and new medium-sized bases to convert your existing ships to the game's second edition. For a full list of the ships converted by each Conversion Kit, read more in our FAQ section on this page!

Each conversion kit contains a massive array of second edition cards, tokens, and maneuver dials for the ships previously released in the game’s first edition. Between the conversion kits and the support offered by the X-Wing squad builder app, you’ll have everything that you need to completely customize your squadron and play with all of your existing ships in the game’s second edition. You can follow these links for more information on all of the products coming out for the Galactic Empire, Rebel Alliance, and Scum and Villainy factions. For more information about the X-Wing squad builder app, read on!

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The expansions shown above comprise X-Wing Wave I, releasing alongside the Core Set!

Furthermore, the X-Wing Second Edition Dice Pack will be available alongside the release of the Core Set. This accessory includes three red attack dice and three green defense dice, identical to those found in the Core Set. With this tool of convenience at your side, your battles can keep up with even the fastest starfighter.

Of course, the Star Wars saga encompasses more than just the Galactic Civil War. The Force Awakens and The Last Jedi continue the story, dramatizing the struggle between the Resistance and First Order. Rather than continue as sub-factions of the Rebel Alliance and Galactic Empire, the Resistance and the First Order are being expanded into their own complete factions in X-Wing Second Edition! These factions will be introduced during the second wave of expansions, with their own conversion kits for veteran players to bring their existing First Order and Resistance ships into the game.

Build Your Squad

“Man your ships!”
   –General Dodonna, Star Wars: A New Hope

Once you’ve chosen a faction, it’s time to build your squadron. X-Wing Second Edition gives you a massive amount of freedom to select the ships, pilots, and upgrades that you want to fly. Ace pilots such as Luke Skywalker and Iden Versio bring special abilities to the fray, giving them an advantage over other pilots. On top of the tricks that your pilots can bring to the battle, aces and rank-and-file pilots alike can customize their ships with modifications, secondary weapons, astromech droids, and special skills that add new variety and tactical depth to every game. In the second edition, however, the exact upgrades which each ship can equip are determined by the X-Wing squad builder app, which we’ll explore more below!

The upgrade cards that you choose give your pilots special abilities or alternative ways to attack, giving you more flexibility in the middle of a battle. You’ll choose your upgrades using the Quick Build cards or the official X-Wing squad builder app before the game starts, as part of assembling your squadron. Once equipped, the new, horizontally-aligned upgrade cards are tucked partially beneath the ship card or another equipped upgrade—allowing you to clearly view the text and any new icons that the upgrade adds to your ship.

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Luke Skywalker is ready to enter the fight with an assortment of upgrades!

When you’re pulling together a squadron to battle against a friend, X-Wing Second Edition offers two excellent ways to assemble your squadrons. If you want to jump into action right away, you can use the Quick Build cards for each ship to easily put together balanced squadrons. These cards include predefined selections of pilots and upgrades, with a threat level that represents the strength of that particular combination. All you have to do to get playing is choose a threat level, select a combination of Quick Build cards that add up to that threat level, and start playing!

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Using the predefined selections on these Quick Build cards, pairing Luke Skywalker and a Red Squadron Veteran would create a five-threat squadron. 

If you want full control over the pilots and upgrades in your squadron, however, X-Wing Second Edition introduces the X-Wing squad-builder app. In the first edition of X-Wing, a ship’s upgrade slots and the point costs of ship cards and upgrade cards were printed directly on the card. With the advent of X-Wing Second Edition, these point values and upgrade slots will be governed by the app! Rather than using point values printed on the ship cards and upgrade cards, the squad-builder tracks all point values and the upgrade slots available to a ship at any time. What’s more, this app explains the rules of squad-point building and enforces these rules so that players do not accidentally build illegal squads.

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Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple formats of play, creating a more dynamic play environment. Whether you’re playing at a tournament or around your table at home, the squad builder can be used to create specific formats that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted for the course of a single event, a series of tournaments, or a season of the game.

The dynamic approach to X-Wing formats given by the X-Wing squad builder app gives the Organized Play team an opportunity to create unforgettable and unique tournament formats. You can even use the X-Wing squad builder app to create your own custom formats if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament format that’s as unique as the game experience you want to explore.

Future previews will explore the Quick Build cards and the squad builder app in much more detail, showing you just how you’ll be able to pick your pilots, outfit their ships, and jump into the thick of battle! 

A New Beginning

“The Force will be with you. Always.” 
   
–Obi-Wan Kenobi, Star Wars: A New Hope

Enemy ships are on your scanners and you only have a few seconds to issue your commands. Experience the next era of interstellar Star Wars battles with X-Wing Second Edition!

Look for X-Wing Second Edition (SWZ01) to be sold early at Gen Con 2018, with a wide release on September 13th, 2018. Pre-order your copy at your local retailer or online through our website today! 

https://www.fantasyflightgames.com/en/news/2018/5/1/x-wing-second-edition/

 

 

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Citation

Are you a veteran X-Wing player? Here are some answers to your questions about X-Wing Second Edition.

Why release a second edition of X-Wing Miniatures Game?

Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in your space battles across the Star Wars saga.

Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can become more accessible to new players and provide an even better experience for veteran pilots. There are four primary places where we believe X-Wing Second Edition will offer a renewed and improved experience:

  • With X-Wing Second Edition, gameplay has been refined across the board, implementing minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the physical act of flying starships. You can read more about the gameplay tweaks to X-Wing Second Edition in the questions below!
  • The Force is a crucial part of the Star Wars galaxy that has historically played a smaller role in the game of X-Wing. With the release of X-Wing Second Edition, we have the chance to implement the Force as an important part of the game, affecting how you fly your ships and the choices that you make in the heat of battle. For more information about the Force and how it plays out in your games of X-Wing, just keep reading our FAQ.
  • Faction identities have been strengthened in X-Wing Second Edition, giving each faction more unique tactics and strategies. Flying a squadron of Scum and Villainy starships should feel very different from flying an Imperial squadron, and with the game’s second edition, those differences are more present than ever before. What’s more, the First Order and Resistance have been reformed into their own distinct factions, separate from the Rebel Alliance and Galactic Empire—with their own themes, strengths, and weaknesses.
  • An official X-Wing squad builder app / website will be implemented, bringing a new level of dynamic play to Organized Play and casual games alike. This X-Wing squad builder gives players an easy way to assemble their squadrons and manage their collections, and it also allows the Organized Play team to explore dozens of new possibilities with alternate ways to play the game. The point cost of ships and upgrades and the upgrade slots available to ships can be adjusted for the course of a single event, a tournament series, or an entire season of the game. Ultimately, the X-Wing squad builder app creates dynamic and constantly evolving Organized Play unlike anything that was possible before. You can read more about the X-Wing squad builder app further down in our FAQ.

For more information on each of these, and answers to your other questions, read on!

When will X-Wing Second Edition be released?

X-Wing Second Edition will have an early release at Gen Con Indy 2018, with the wide release following on September 13th, 2018!

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What are the biggest changes to how the game is played?

X-Wing Second Edition makes several changes that refine the core mechanics used by the first edition, cleaning up interactions and refocusing the game on the physical act of flying starships. Some of the more noticeable changes include red actions that induce stress, linked actions on ship cards, the introduction of the Force, upgrades with a limited number of “charges,” changes to turrets, and the ability to repair damage on your ships. What’s more, several cosmetic changes have been made to ships as they are rereleased in the game’s second edition, including allowing the wings on new X-wings to move between open and closed positions!

In addition, squad-building has been redefined through the introduction of the X-Wing squad builder app and website! For more information on the official X-Wing squad builder, read on.

What about my existing ships?

X-Wing Second Edition offers full backwards compatibility with the ships from the game’s first edition. Conversion kits available at launch will allow you to bring your entire collection of Rebel Alliance, Galactic Empire, and Scum and Villainy ships into the game’s second edition. These kits contain everything you need to build your own custom X-Wing Second Edition squadron, including new ship cards, tokens, upgrade cards, and maneuver dials. What’s more, all of these ships will be fully supported by the X-Wing squad builder app upon launch. Follow these links for more information about the conversion kits for the Rebel Alliance, Galactic Empire, and Scum and Villainy factions.

How many ships does each Conversion Kit convert?

The number of ships supported (by maneuver dials included) in each Conversion Kit are:

Rebel Alliance Conversion Kit

3 – A-wing
2 – ARC-170
2 – Auzituck Gunship
2 – B-wing
2 – E-wing
2 – Ghost
2 – HWK-290
2 – K-wing
2 – Millennium Falcon
2 – Phantom I
2 – Phantom II
2 – Sabine’s TIE Fighter
2 – U-wing
2 – X-wing
2 – Y-wing
2 – YT-2400
4 – Z-95 Headhunter

Galactic Empire Conversion Kit

2 – Alpha-class Star Wing
3 – Inquisitor’s TIE
2 – Lambda-class Shuttle
2 – TIE Advanced
3 – TIE Aggressor
3 – TIE Bomber
2 – TIE Defender
4 – TIE Fighter
3 – TIE Interceptor
2 – TIE Phantom
2 – TIE Punisher
3 – TIE Striker
3 – VT-49 Decimator

Scum and Villainy Conversion Kit

2 – Hound’s Tooth
2 – HWK-290
2 – IG-2000
3 – Kihraxz Fighter
2 – Kimogila Fighter
4 – M3-A Interceptor
2 – Mist Hunter
3 – Protectorate Starfighter
2 – Punishing One
3 – Quadjumper
2 – Scurrg H-6 Bomber
2 – Shadow Caster
2 – Slave I
2 – StarViper
2 – Y-wing
4 – Z-95 Headhunter

What will be available at launch?

In addition to the X-Wing Second Edition Core Set, several other products will be available at launch. Conversion kits for the Rebel Alliance, Galactic Empire, and Scum and Villainy will be released alongside several expansion ships for each faction, dial upgrade kits for each faction, and a dice pack. The T-65 X-wing Expansion Pack and BTL-A4 Y-wing Expansion Pack for the Rebel Alliance will launch alongside the Core Set, as will the TIE/ln Fighter Expansion Pack and TIE Advanced x1 Expansion Pack for the Galactic Empire, and the Fang Fighter Expansion Pack and Slave I Expansion Pack for Scum and Villainy.

In addition, the previously announced Saw’s Renegades Expansion Pack and TIE Reaper Expansion Pack contain both first edition and second edition content to enable them to be used in both editions. These hybrid products will be released before the launch of X-Wing Second Edition as Wave XIV of the first edition.  

Follow these links for more information about all of the products releasing for the , , and factions.

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Will all of the ships from the game’s first edition be re-released in X-Wing Second Edition?

With the exception of the plastic ships in the Aces expansions, the ships brought into second edition via conversion kits will eventually be re-released as ship expansion packs in X-Wing Second Edition. Additionally, several ships from the first edition will make their way into the game’s second edition with minor changes. All previously released Resistance and First Order ships will be released in their own conversion kits as part of the second wave of expansions. Furthermore, the Slave I will no longer be a part of the Imperial faction. Instead, the Slave I will be exclusive to the Scum and Villainy faction in X-Wing Second Edition.

The plastic ships from the Aces expansions (Imperial Aces, Rebel Aces, Imperial Veterans, etc.) will not be re-released in the game’s second edition. Some of the cards from these expansions will enter X-Wing Second Edition through the conversion kits, but the alternate painted plastic ships themselves will not be reprinted in the game’s second edition. Of course, players will still be able to use their alternate painted plastic ships from the game’s first edition on the tabletop!

What is happening with the Resistance and First Order ships from the game’s first edition?

Rather than remain as sub-factions of the Rebel Alliance and Galactic Empire, the Resistance and the First Order are being expanded into their own fully-fledged factions for X-Wing Second Edition. They will not be included in the Rebel and Imperial conversion kits. Instead, both factions will have their own conversion kits when they are reintroduced to the game during the second wave of expansions.

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Why are there no point costs or upgrade slots printed on cards?

The X-Wing squad-builder app will track the point value of all ships and upgrades, allowing for fast and accurate squad-building. Points will adjust based on the type of game that you are playing, and the cost of a card could vary under very specific criteria. For example, an upgrade card may cost more for one ship to equip than another ship. The X-Wing squad builder app will also track which upgrades a ship is allowed to equip at any given time.

How will the squad building app work?

The X-Wing squad builder lets you build a custom squadron by explaining the rules of squad-point building and enforcing those rules so that you do not accidentally build an illegal squad. The app also tracks how many copies of each expansion you own, helping you know whether you can build a squadron that you create. In addition, the squad builder will track the point costs and upgrade slots for all ship cards and upgrade cards, allowing the Organized Play team and the development team to create new and unique ways for you to experience the game!

Not only does the X-Wing squad builder app enable fast, accurate list-building, the versatility of the X-Wing squad builder app means that it will be easy to support multiple styles of play. No matter where your games take you, the squad builder can be used to create specific types of games that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted by the developers or the Organized Play team for the course of a single event, a series of tournaments, or long-term for the ongoing health of the game.

Certain ships, ship cards, and upgrade cards may rotate in and out of tournament legality, giving the Organized Play team an opportunity to create unforgettable and unique tournaments. You can even use the X-Wing squad builder app to create your own custom games if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament that’s as unique as the game experience you want to explore.  

Do I have to use the squad builder app?

While the X-Wing squad builder is best for players who want full control over their pilots and upgrades, you can also play a match using the Quick Build cards included in the Core Set. This mode of play lets you easily create a squadron using predefined selections. Each Quick Build card consists of a ship card, a number of upgrade cards, and a threat level from one to five. To play a match using Quick Build cards, players must agree to a particular threat level. Then, both players build their squadron by choosing a combination of Quick Build options that add up to that threat level.

For freeform building and tournament play, however, the X-Wing squad builder app is an essential part of the X-Wing Second Edition experience. 

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How will the Force work in the game?

In addition to numbers representing their attack, defense, shield, and hull, Force-sensitive pilots have a Force capacity printed on their ship cards. At the beginning of the game, these pilots receive a number of Force charges equal to their Force capacity. The pilot can use these charges throughout a game to exert their influence over the Force. While several upgrade cards allow Force-sensitive pilots to use the Force in a variety of ways, pilots without these cards can still spend Force charges while attacking or defending to change focus results to hits or evades.

What about Epic Mode?

Epic will continue to be a supported X-Wing format in future releases! Stay tuned to future X-Wing Second Edition announcements for more information.

What is happening with X-Wing Second Edition Organized Play?

With the introduction of the X-Wing squad builder app, there are dozens of possibilities for new and dynamic tournament types and structures in Organized Play! The point costs of ships and upgrades, upgrade slots available to ships, and even tournament-legal ships can be adjusted for the course of a single event, a tournament series, or a season of the game. You can expect to see the X-Wing squad builder app used to push exciting possibilities for Organized Play, starting with the launch of X-Wing Second Edition.

Keep your eye on our website for much more information about the X-Wing squad builder app and Organized Play as a whole for X-Wing Second Edition

FAQ : https://www.fantasyflightgames.com/en/products/x-wing-second-edition/

Il y a aura à cette occasion une nouvelle vague :

Les vaisseaux de la dernière vague de X-Wing V1 (Pack X+U-Wing, Tie Reaper) viendront avec les éléments de jeux (cadrans, cartes...) de la V1 et de la V2.

 

Le jeu organisé ne sera as en reste : https://www.fantasyflightgames.com/en/news/2018/5/1/xwing-second-edition-organized-play/

 

Et il y aura un pack de cartes de dégâts exclusifs pour les précommandeurs compulsifs : https://www.fantasyflightgames.com/en/news/2018/5/1/upgrade-your-damage-deck/

 

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Je détaille mon sentiment sur la Tribune Ludique mais en gros je n'aime décidément pas trop la voie empruntée par FFG avec son matériel propriétaire qui nécessite une mise à jour très onéreuse pour pouvoir suivre le jeu de version en version. Je pense que je suivrai le mouvement, même si cela va me coûter un bras (2 packs de conversion + la boite de base qui semble obligatoire pour le matériel de base - gabarits et decks de cartes de dégâts - à vérifier) car cette v2 semble intéressante mais il est clair que je n'investirai plus dans de nouveaux jeux avec figurines FFG à moins d'arguments percutants (un simili-Epic dans l'univers de Star Wars par exemple ?). Trop dangereux pour mon compte en banque.

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Idem

 

N'y jouant qu'à de rares occasions, j'avais eu l'idée de revendre, là ça ne va pas m'aider ...

 

J'attends juste de voir s'il sera facile de récupérer ce qui peut s'adapter sur les roues de manœuvre (car je suppose que ce ne sera pas tout à fait les mêmes manœuvres par vaisseau de la V1 à la V2 ?). Les cartes, dont j'aime moins visuellement, je m'appuierai sur les sites comme celui de fab lorsque j'éditerai ma liste pour que tout apparaisse.

 

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Ben alors là, vraiment déçu par le "virage" pris part FFG!

Pour les nouveaux joueurs, ces nouvelles sont très bien, mais pour les vétérans, cela signifie clairement qu'il faut JETER tout ce que l'on possède sauf les vaisseaux! (Et encore, le X Wing V2 est déjà présenté avec les ailes mobiles.... ce qui renvoi l'ancien au hangar...)

Vu le coût et le contenu des kits de conversion à la V2, on va tous devoir soit acheter plusieurs kits, soit laisser de coté plusieurs vaisseaux lors de la création d'escadron. (et quand on voit le détail de certains kits, comme l'empire qui prévoit 3 Decimators, 3 tie inquisitor....)

 

Perso, cela fait plus de 15 ans que je fais du jeu de figurines, je suis passé par un paquet de systèmes de jeu, mais j'avais encore jamais vu une nouvelle édition de jeu si coûteuse pour les joueurs! Ca donne vraiment pas envie de poursuivre.

Modifié par ragnborn
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  • 1 mois après...

Sachez que les kits de changement à la V2 en préservation peuvent se trouver chez des boutiques en ligne françaises à 25€ voir même 20€ pour que cela fasse un peu moins mal aux fesses

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Ce prix ne sera valable que chez les revendeurs avant la sortie du jeu.

FFG Fr n'a plus l'autorisation de pratiquer ce prix, et après la sortie, les boutiques ne les auront plus à prix coûtant, donc les prix remonteront.

 

Le 03/05/2018 à 21:32, ragnborn a dit :

Perso, cela fait plus de 15 ans que je fais du jeu de figurines, je suis passé par un paquet de systèmes de jeu, mais j'avais encore jamais vu une nouvelle édition de jeu si coûteuse pour les joueurs! Ca donne vraiment pas envie de poursuivre.

 

 

En même temps, ya pas beaucoup de jeu de fig où tous les éléments de jeux ne sont pas regroupés dans un bouquin ou sur des cartes.

Si Heroclix avait imposé de nouveaux socle aux figs à chaque évolution du jeu, il aurait coûté cher aussi.

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Il y a 6 heures, Jankenpon a dit :

Ce prix ne sera valable que chez les revendeurs avant la sortie du jeu.

FFG Fr n'a plus l'autorisation de pratiquer ce prix, et après la sortie, les boutiques ne les auront plus à prix coûtant, donc les prix remonteront.

En même temps une fois la v2 sorti qui achètera encore ces kits ???

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Les anciens joueurs v1 qui veulent reprendre, ceux qui auront raté les préco, ceux qui avaient pas trop les moyens sur le moment (entre autre, mais j'imagine qu'il y en aura).
Ou alors ceux qui achèteront des lots v1 à bas prix sur les sites d'occaz' (du coup ça leur reviendra moins cher avec les kits que s'ils avaient du acheter tous les vaisseaux à 20 euros pièce).

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Petit ajout à la vague 1 de cette 2ème édition :

Citation
 
 

swz04_box_left.png

"Might want to buckle up, baby."
   –Lando Calrissian, Solo: A Star Wars Story

From its first appearance, blasting its way out of Mos Eisley spaceport in A New Hope to its triumphant arrival at the Battle of Crait in The Last Jedi, the Millennium Falcon has been an iconic part of the Star Wars saga, transporting us and our heroes to many of the fantastic worlds of a galaxy far, far away.

 

But long before Han Solo owned the Millennium Falcon and made his own brand of special modifications to the ship, it belonged to infamous gambler and smuggler Lando Calrissian. With the recent release of Solo: A Star Wars Story, we finally got to witness some of the Millennium Falcon’s early exploits and see how it inevitably came into Han Solo’s possession. Soon, you’ll have the opportunity to experience this classic ship in an all-new way during your games of X-Wing™ Second Edition.

Fantasy Flight Games is proud to announce the Lando’s Millennium Falcon Expansion Pack for X-Wing Second Edition! This expansion pack will join the rest of Wave I for X-Wing Second Edition, releasing on September 13th, 2018!

swz04_a1_new-falcon2.png

Roll the Dice

Long before either of them became affiliated with the Rebel Alliance, both Lando Calrissian and Han Solo made a living by smuggling illicit cargo throughout the Outer Rim. For this reason, Lando’s Millennium Falcon becomes a powerful new option for the Scum and Villainy faction of X-Wing Second Edition.

Within the Lando’s Millennium Falcon Expansion Pack, you’ll find everything you need to add a customized YT-1300 Light Freighter to your squadron, including a beautifully painted ship miniature and an assortment of eight ship cards that reflect the Scum faction’s penchant for risk-taking. But these risks aren’t totally reckless. Any gambler knows the best time to place a bet is when the odds are in your favor, and few are better gamblers than Lando Calrissian.  If he’s is at the controls of the Falcon and not stressed, he can gain a stress token to reroll all of his blank results, giving him a much better chance of enhancing an attack or dodging some incoming fire. 

swz04_a1_spread.png  

Beyond its pilots, Lando’s Millennium Falcon has a few interesting built-in features. Although it was originally built as a freighter, it still makes an intimidating opponent in the middle of a space battle thanks to its double turret arc that functions as a primary weapon. This arc covers much of the space surrounding the ship, making it difficult for an enemy ship to approach without the threat of return fire.

These turrets need operators, of course, and you can enhance their effectiveness by adding a gunner from among the thirteen upgrade cards found in this expansion. In addition to being an ace pilot, Han Solo is just as good in the gunner seat, granting you the ability to perform a red focus action before engaging with enemy ships. In effect, this gives you the chance to both rotate your turret into position and focus in a single round, providing ample opportunity to line up your shot and give it a good chance of hitting.

swz04_a1_daigram2.jpg
Lando's Millennium Falcon features a double turret arc as its primary weapon, covering half the space surrounding the ship!

A large ship like the Millennium Falcon can be greatly enhanced by good crew and you’ll find plenty of opportunities to add one among this expansion’s upgrade cards. Scum are known for their unpredictability and Tobias Beckett is sure to enhance this reputation with his ability to dramatically alter the playing field during setup.

Even more unpredictable is the Falcon itself. Han Solo may have put his own mark on the ship, but Lando Calrissian also gave it a few tricks of his own that you also include. With a Rigged Cargo Chute,  for example, you can dump a fresh obstacle into the middle of the battlefield and—if you're lucky—into the path of enemy ships. What's more, Lando always had an exit strategy, and this version of the Millennium Falcon also includes the escape craft featured in the film. This craft docks snugly in the larger miniature, even as it makes Lando's Millennium Falcon more versatile with the ability to launch this escape craft, which can operate independently from the larger ship. 

We’ll take a closer look at the pilots, upgrades, and escape craft included in the Lando’s Millennium Falcon Expansion Pack in a future preview!

Not a Scratch

The Millennium Falcon has woven itself into the history of the galaxy on a number of occasions. Now, the Lando's Millennium Falcon Expansion Pack lets you experience the untold history of one of the galaxy's most storied ships. Take the controls and build your own legacy!

 

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  • 1 mois après...

Pour ma part, je suis bien content de cette future version. 

La V1 devenait un peu un mille feuille indigeste. Quand on arrive à 25 pages de faq pour accompagner 4 pages de règles, il faut savoir se remettre en question. Et je en parle pas de la course à l'armement. Entre les vaisseaux de la première vague et ceux de la dernière, on a plus l'impression de jouer au même jeu...

Je suis particulièrement fan des améliorations. Le coup des tourelles orientables, c'est top. La gestion de la force est sympa (même si ça concerne qu'un petit nombre de pilote). Bref, tout plein de petits détails qui font que ce jeu va reprendre un coup de jeune. 

Faut pas se leurrer, si FFG ressort une V2, c'est qu'ils sentent bien que la V1 n'attire plus autant de monde. Va expliquer à un néophyte le jeu avec sa faq interminable et son impossibilité d'exister sur les tables de jeu avec les vaisseaux des premières vagues (les plus iconiques !! ). 

 

Point de vue budget, c'est sur que ça chiffre un peu. Mais en tant que joueur de Wh40k, je suis habitué au changement de version qui te fachent avec ton banquier... 

Là, ça me choque pas spécialement. 

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  • 2 semaines après...

Même si ça fait mal au porte-monnaie (pour être poli), c'est sympa de voir un nouveau souffle sur cet excellent jeu. Et puis pour les joueurs un peu collectionneurs, cela donne l'impression d'avoir bouclé une collection complète (la v1). D'ailleurs comme pour tous les wargames, la v1 reste jouable en amical.

 

Si seulement FFG profitait de cette v2 pour enfin donner accès aux distributeurs et aux boutiques aux tapis de jeu officiels !

 

Et sinon c'est dommage de ne pas proposer déjà les mises à jour pour la Résistance et le Premier Ordre. J'imagine que FFG se demandent encore s'ils vont faire 1 pack commun ou 2 minis pack vu le peu de références des Episodes 7 et 8... D'ailleurs en suivant cette logique de séparer les époques et de proposer des compos d'escadrons clé en main, ce sera intéressant de voir si FFG propose des minis campagne (comme à Armada) ou des scénarios "historiques" (le gros point faible de la v1). Pourquoi pas des tournois "à thème" (Rebels, Scarif, Yavin, Endor, etc) avec des restrictions voire des compos imposées!

 

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Le 18/07/2018 à 09:54, Buffalo_Soldier a dit :

D'ailleurs en suivant cette logique de séparer les époques et de proposer des compos d'escadrons clé en main, ce sera intéressant de voir si FFG propose des minis campagne (comme à Armada) ou des scénarios "historiques" (le gros point faible de la v1). Pourquoi pas des tournois "à thème" (Rebels, Scarif, Yavin, Endor, etc) avec des restrictions voire des compos imposées!

 

C'est ce que fait Wizkid Games pour l'adaptation officielle de X-Wing à l'univers de Star Trek : à Star Trek : Attack Wing, chaque extension est livrée avec un scénario  historique et les tournois sont tous à thème avec scénarios imposés (cela m'a marqué car l'un des tournois proposait un scénario contre un Cube Borg et pendant lequel les joueurs n'avaient même pas le droit de se tirer dessus, fallait l'oser pour un tournoi ! ?)

 

C'est clairement ce qui pourrait me faire investir dans les kits de conversion v1-v2 mais je ne me fais pas trop d'illusions : ce n'est pas dans la politique de FFG...

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  • 3 semaines après...
  • 1 mois après...

Lien vers le site de construction d'escadrille : https://squadbuilder.fantasyflightgames.com/ avec la sortie US (la sortie officielle en France est demain) :

  • en VF ou en VO
  • assez simple d'utilisation
  • possibilité de sauvegarder ses listes (sous réserve de se connecter sur un compte - le compte asmodee fonctionne)
  • (edit) pas de gestion de collection limitée à la V2
Modifié par TheBoss™
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Modifié par TheBoss™
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Les nouveaux packs d'extension V2 (X-Wing, Y-Wing...) ne contiennent pas uniquement les pilotes inclus dans les packs de mise à jour mais aussi des pilotes supplémentaires (1 ou 2 selon l'extension).

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  • 2 semaines après...
Le 19/07/2018 à 13:05, latribuneludique a dit :

 

C'est ce que fait Wizkid Games pour l'adaptation officielle de X-Wing à l'univers de Star Trek : à Star Trek : Attack Wing, chaque extension est livrée avec un scénario  historique et les tournois sont tous à thème avec scénarios imposés (cela m'a marqué car l'un des tournois proposait un scénario contre un Cube Borg et pendant lequel les joueurs n'avaient même pas le droit de se tirer dessus, fallait l'oser pour un tournoi ! ?)

 

C'est clairement ce qui pourrait me faire investir dans les kits de conversion v1-v2 mais je ne me fais pas trop d'illusions : ce n'est pas dans la politique de FFG...

 

Après visionnage de la vidéo d'HiigyTV présentant l'appli FFG (tuto sympa ! avec le recul critique qui va bien aussi), un des modes de jeu proposé par FFG ("Nouvel Escadron\Variantes") contient déjà des restrictions "historiques" (ex. de la bataille de Yavin déjà dans l'appli, il y en aura d'autres j'espère !). 

Les orgas d’événements vont aussi avoir la possibilité de proposer des restrictions de listes pour se baser sur des périodes ou des batailles données.

EDIT: je vois qu'il manque Red Leader (Garvin Dreis) et BackStabber (le 2e ailier de Vador) côté Impérial pour la Bataille de Yavin !!

 

Par contre je n'ai toujours pas compris comment on utilise les cartes de compo pre-faites.... elles ne sont pas référencées dans l'appli ?  

 

Le 15/09/2018 à 21:49, TheBoss™ a dit :

Les nouveaux packs d'extension V2 (X-Wing, Y-Wing...) ne contiennent pas uniquement les pilotes inclus dans les packs de mise à jour mais aussi des pilotes supplémentaires (1 ou 2 selon l'extension).

 

L'inverse est également vrai: je ne m'y attendais pas (plus sûr si ça avait été décrit ailleurs) mais les packs de conversion contiennent de nouveaux pilotes nommés (1 X-Wing et 2 Y-Wing par ex. pour les Rebelles), ,ainsi que le Starter.

 

Par contre TOUS les pilotes n'ont pas été convertis via les packs de faction: il manque par ex. Mason (le nommé PS3 du pack GR75). Il est repris dans le pack du X-Wing v2 ?

Modifié par Buffalo_Soldier
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il y a 48 minutes, Buffalo_Soldier a dit :

Par contre je n'ai toujours pas compris comment on utilise les cartes de compo pre-faites.... elles ne sont pas référencées dans l'appli ?  

Elles sont faites pour se passer de l'application, donc il est normal qu'elle ne soient pas référencées.

Elles sont disponibles dans les boîtes ou téléchargeables sur les sites FFG.

 

il y a une heure, Buffalo_Soldier a dit :

 

Le 15/09/2018 à 21:49, TheBoss™ a dit :

Les nouveaux packs d'extension V2 (X-Wing, Y-Wing...) ne contiennent pas uniquement les pilotes inclus dans les packs de mise à jour mais aussi des pilotes supplémentaires (1 ou 2 selon l'extension).

 

L'inverse est également vrai: je ne m'y attendais pas (plus sûr si ça avait été décrit ailleurs) mais les packs de conversion contiennent de nouveaux pilotes nommés (1 X-Wing et 2 Y-Wing par ex. pour les Rebelles), ,ainsi que le Starter.

J'avais simplement les contenu des packs de mises à jours et des nouveaux packs d'extension V2 via l'application.

En fait, les packs de mises à jours VF (je ne sais pour les VO) contiennent un sachet supplémentaire avec les pilotes des extensions V2 de la vague 1.

Donc, avec les packs de mises à jours VF, on peut se passer des packs d'extension V2  de la vague 1 vis à vis du contenu carte.

 

il y a une heure, Buffalo_Soldier a dit :

Par contre TOUS les pilotes n'ont pas été convertis via les packs de faction: il manque par ex. Mason (le nommé PS3 du pack GR75). Il est repris dans le pack du X-Wing v2 ?

Il a été indiqué que tous les pilotes V1 ne seraient pas forcément converti en V2.

 

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il y a une heure, Buffalo_Soldier a dit :

Après visionnage de la vidéo d'HiigyTV présentant l'appli FFG (tuto sympa ! avec le recul critique qui va bien aussi), un des modes de jeu proposé par FFG ("Nouvel Escadron\Variantes") contient déjà des restrictions "historiques" (ex. de la bataille de Yavin déjà dans l'appli, il y en aura d'autres j'espère !). 

 

Ca c'est intéressant. Si je comprends bien si on prend comme thème la bataille de Yavin, les Intercepteurs TIE (entre autres) sont interdits ?

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il y a 4 minutes, latribuneludique a dit :

Ca c'est intéressant. Si je comprends bien si on prend comme thème la bataille de Yavin, les Intercepteurs TIE (entre autres) sont interdits ?

Oui.

Il y a aussi deux autres modes "Variantes" prédéfinis :

  • un sans pilotes nommés
  • un avec un seul choix de pilote par vaisseau.

 

Tu peux utiliser l'application sans être inscrit.

L'inscription permet seulement la sauvegarde des listes (et des restrictions de listes customisées...) et l'enregistrement de sa collection (pas d'effet actuellement sur la construction de listes).

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