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Ce n'est pas Man-O-War, mais...


BBLeodium

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Il y a 4 heures, Gunn a dit :

Bon en fait faut lire, ils disent entre 6 et 9 flottes

 

6 à 9 navires par flotte. ;)

 

Il est possible que le poster de la boite de base ne soit pas à la taille standard du jeu et qu'un tapis de jeu officiel plus grand soit mis en vente à côté (un peu comme pour la boite Aeronautica Imperialis).

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D'après ce que je vois de ma table qui servait de support pour DreadFleet, le tapis devait faire environs 160x120cm.

9 Navires par flotte, soit 18 sur le tapis? wow c'est énorme. Enfin loin du nombre qu'on peut faire sur man O war (vendu sans tapis à l'époque?)

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Une petite image comparant la taille des différentes catégories de navires dans Armada :

 

V7KbbRZ.png

 

Il y a donc encore une catégorie au-dessus des gros bateaux qu'on a actuellement vus. Notez ceci dit qu'il y en a des nettement plus petits, et d'après ce que j'ai compris ces derniers se jouent par 2 sur un seul socle dans les règles.

 

Il y a moyen de trouver une taille recyclable à Man O'War, du coup...

 

 

Actuellement, 4 flottes ont été révélées : Basileans (humains paladins), Orcs, Empire of Dust (morts-vivants rois des tombes) et Dwarfs (les nains, quoi). Mais Mantic Games a déjà dit qu'il y en aura plus...et il n'est pas compliqué de faire le rapprochement avec Kings of War, vu que c'est dans le même univers. S'ils font déjà rien que pour les factions "de base", on a déjà une bonne quinzaine...et je ne parle même pas des sous-factions.

 

C'est clairement un jeu plus proche de Man O'War dans l'esprit par rapport à Dreadfleet, qui ne faisait que mettre en scène des navires "nommés" hétéroclites qui se rassemblent dans un but commun, et non pas une flotte "customisable" par faction.

 

Pour la taille, ils parlent surtout d'une partie "classique". Je ne connais pas Black Seas, qui est utilisé comme base pour le système de règles, mais on peut toujours regarder les rapports de bataille Black Seas sur Youtube pour se faire une idée.

 

Sinon, oui, les décors sont en carton comme à la vieille époque. La différence avec Dreadfleet, c'est le prix du starter. Mantic Games tient à garder sa réputation d'être "cheap". ;)

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Wow merci pour ces navires, c'est assez impressionnant les différentes tailles. !

Si on considère que chaque carré fait 0.5cm, les plus gros feraient 3cm de long pour 2,5cm de haut et les plus petits 1,50cm de long pour 1cm de haut.

 

Voici un rapport de bataille du jeu Black Seas:

https://www.youtube.com/watch?v=h14CwDwo5rs

 

Ici une explication des règles en vidéos :

https://www.youtube.com/watch?v=S02XYEI3iCU

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  • 2 semaines après...
Citation

Armada Fleet Focus: Basileans

28th Sep 2020
 

Rob Burman

 
 

Welcome to the first of our faction focus blogs for Armada – the game of epic naval warfare. In the run-up to release, we’re going to be introducing the four launch factions, along with their key ships. Today, we’re kicking things off with the pious Basileans.

Basilea is the greatest nation of men in Pannithor, and possesses arguably the best human navy. Their ships are certainly a sight to behold, with brilliant white sails and sculpted golden prows proclaiming their devotion to the Shining Ones.

Characterised by massive ships of the line, supported by an array of smaller, more specialised vessels, Basilean fleets are unlike any other human warfleets in both appearance and battle tactics. Like all human warfleets, however, the Basilean Navy depends upon sail for its speed and manoeuvrability. Their sailors are expert in bringing vessels alongside the enemy, or even crossing their bows, so that the gunners might unleash several decks of thunderous broadsides, delivering the divine wrath of the Shining Ones to their foes. Indeed, of all human fleets, it is the Basileans who both pioneered and perfected the tactic of breaking the enemy line, developing the Dictator-class warship for just that purpose. For the Basileans, victory alone is not enough – the enemy, should they be faithless, must be destroyed utterly.

Much like on land, the Basileans dedicate all they do to the gods. Some liken the Basilean ships to floating temples, which in the case of the larger vessels is literally true. Priests are assigned to every ship, blessing cannon-shot as it is loaded, and filling the crew with a sense of righteous piety as they go to war. In battle, the Elohi swoop overhead, their battle-hymns inspiring zealous fervour within the faithful, and dread in the wicked. Their most famous warships are emblazoned with names like Wrath of Domivar, Kolosu’s Glory, and Hegemon’s Fury – names that evoke a solemn and reverential pride in their crews, who would rather fight to the last sailor than abandon one of these glorious vessels.

Main Battle Ships

The Basilean fleet relies heavily on the deployment of large line-of-battle ships, laden with heavy cannon. These vessels are square-rigged sailing ships, with robust hulls and tall aftcastles, offering their captains commanding views of the seascape before them.

Dictator-class Battle Ships

The largest and most powerful vessels in any human navy, these incredibly rare ships are a sight to behold. Despite their four masts, they are heavy and slow compared to other Basilean ships, though their lack of manoeuvrability is somewhat offset by their inverted bows – a design inspired by the Ophidian river fleets. This lends these behemoths of the seas extra protection against raking fire, and enables them to cut through choppy waters with relative ease. At the stern of the Dictator-class stands a high aftcastle, from whose many towers and ramparts the commanders signal orders to the rest of the fleet.

Basileans-Dictator.jpg

The firepower of a Dictator-class is formidable to say the least, and their crews amongst the most disciplined in the fleet. Their three-and-a-half gundecks can bring to bear broadsides of more than 30 cannon, firing in an interrupted sequence. When the smoke clears, it is an exceptional foe indeed that has not been reduced to driftwood.

Abbess-class Battle Ships

Not floating temples per se, but floating convents, these vessels are the chosen warships of the Sisterhood, and where they sail the enemies of the Shining Ones shrink in fear. From the aft-chapels, gigantic brass pipes fill the air with the stirring music of the heavens, inspiring all around them to greater deeds in the name of the gods. The Sisterhood not only make excellent and diligent sailors, but also first rate marines, rightly feared for their prowess in boarding actions. Armed with flails, glaives and bows, these fearless light troops have many times proved the match of numerically superior crews, and Abbess-class battle ships often attempt to board enemy vessels rather than exchange broadsides.

Basilean-Abbess.jpg

Sometimes, the Sisterhood go to battle at sea alone, eschewing the assistance of the Hegemon in their righteous crusades. In these instances, entire fleets comprising Abbess-class and Gur Panther ships sail to war, whole Orders of the Sisterhood mobilised to bring their holy wrath upon the enemy.

Elohi-class warships

Much like their namesakes, Elohi-class ships provide a light of hope in the darkest times. Upon the prow of each vessel is a heavenly beacon, whose blue flame burns for as long as the Elohi grace the Basilean fleet with their beatific presence. Only when the last Elohi falls in battle do the flames flicker and die – a very rare occurrence, for the angelic warriors of the Shining Ones are mighty indeed.

Basilean-Elohi-1.jpg

Some of these swift, manoeuvrable twin-masted vessels are doubly blessed by the Elohi, their golden chasings thrumming with the power of the aegis, turning aside cannonballs and even destructive spells.

ARMADA IS AVAILABLE TO PRE-ORDER NOW FROM THE MANTIC WEBSITE OR FROM YOUR LOCAL GAMING STORE.

 

Pourquoi pas pour faire de l'Estalien, une Cité état Tiléenne ou un Principauté Frontalière ?

 

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Armada Fleet Focus: Dwarfs

1st Oct 2020
 

Rob Burman

 
 

In the last of our fleet focus blogs, we’re introducing the stoic dwarfs and their powerful ships of steam!

It is only due to lack of numbers that the dwarfs are not renowned as a sea power, for their ships, known as ironclads, are amongst the strongest in the world – wrought with the meticulous precision of the Warsmiths, powered by steam, and bristling with the most accurate cannon on the high seas.

Unusually, dwarf ships are not often commanded by sea-captains, but by Warsmiths who have spent their long lives dedicated to the study of naval engineering. Their officers are also novice Warsmiths, who train as apprentices, learning all there is to know about screw propulsion, steam power, cannon rifling, hull coppering, pressure management, and dozens of other disciplines vital to the efficient running of an ironclad. Maintenance of an ironclad is a full-time occupation, and a Warsmith will suffer not even a single cog out of alignment on his vessel, the entire ship running as a single well-oiled machine.

All dwarf vessels are armour-plated, smoke-belching paddle-steamers, and are treated with reverential pride by the crew. Every handle, wheel and valve is decorated with a Warsmith’s unique sigils; every rivet stamped with a seal of approval. Indeed, as Warsmiths continually seek to improve on designs, and even tinker with their own vessels throughout their service, it is rare for two dwarf ships to be identical.

Not so long ago, the only dwarf fleets worthy of the name belonged to Golloch’s empire, but in recent years the Free Dwarfs in exile have grown bolder, their territories more expansive. Already, their Warsmiths’ ironclads dominate the Low Sea of Carrog, and make forays into the Garric Gulf. But now, thanks to treaties with the Basileans, their vessels ply the Infant Sea at last, a situation that enrages Golloch and brings the dwarfs ever closer to internecine war.

Main Battle Ships

With their thick armour plates and lack of reliance on the wind, dwarf fleets often eschew the simple line of battle tactics that other races are compelled to employ. Instead, dwarf main battle ships are autonomous fighting machines, acting independently and opportunistically in battle.

Dreadnought-class Ironclads

These enormous vessels are the epitome of dwarf technology, and represent the life’s work of their Warsmith commanders. Their funnel-stacks belch thick smoke into the air as their enormous paddle-wheels propel the ship forward through a churning sea. Floating fortresses of metal, they are as enduring and unassailable as the mountain holds of their creators – indeed, they could be said to be holds in their own right, home to an entire clan of engineers, targeteers and Warsmith apprentices, their families and worldly possessions in tow. Dreadnoughts often go many months without making berth, relying on smaller vessels for their resupply and the relaying of orders from home. They are maintained continuously, repaired at sea by the skill of their crew, and stand ready to be deployed into any theatre of war at a moment’s notice.

Dwarfs-Dreadnought.jpg

In battle, Dreadnoughts plough full steam ahead into the enemy line, cannonballs ringing off their armoured hulls as they turn their many gun turrets to bear on the foe. It is easy to see why the first Dreadnoughts were mistaken for gigantic sea monsters, and the devastation left in their wake only adds to their fearsome reputation.

GrimmStone Ironclads

To the untrained eye, many dwarf vessels are similar in both size and appearance. Many an inexperienced captain has dismissed a GrimmStone as a frigate, only to be overwhelmed upon engaging it. In this way, the GrimmStone-class ironclads operate much like the dwarfs themselves – diminutive in stature, but uncommonly hardy and determined.

Dwarfs-Grimmstone.jpg

By eschewing the larger battle ships of other races, the dwarfs have constructed something truly ingenious in its simplicity. The GrimmStone is the mainstay of the dwarf fleet – it is the most standardised in its construction of all dwarf ships, and newly promoted Warsmiths can, with relative ease, construct and command such a vessel. They are numerous, sturdy and dependable. Despite their low gun count, their rate of fire coupled with increased accuracy from their broadside sponsons makes them the equal to larger ships in gunnery. Though they might be considered more susceptible to boarding actions than larger ships, the dwarfs compensate for this with fully enclosed gundecks protected by rune-sealed hatches. The enemy would underestimate these battle ships at their peril.

RuneAxe Ironclads

While GrimmStones and Dreadnoughts use their armour to get within effective gunnery range, the RuneAxe is a more specialised innovation entirely. Using the basic GrimmStone hull design, the RuneAxe ironclad exchanges firepower for increased crew capacity, and replaces the upper gundeck with enormous grapple-launchers.

Dwarfs-Rune-Axe-M.jpg

Powering through the chaos of battle with their steam engines, RuneAxe ironclads are tasked with entangling enemy ships, their grapples punching through hulls and ensnaring masts, drawing the two vessels inexorably into close engagement. Only then does the RuneAxe deploy its secret weapon: the boarding ramps that could well be mistaken for gunport shields drop down, crunching onto the gunwales of the enemy vessel, and from the armoured compartment within comes a full complement of Ironwatch Marines, the dwarfs’ elite boarding warriors. Sweeping the decks clear with rifle fire before engaging with keen-edged axes, it is a hardy foe indeed who can resist their assault.

 

 

Pourquoi pas faire des Nains avec des supers éperons ;)

 

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Armada Fleet Focus: Empire of Dust

30th Sep 2020
 

Rob Burman

 
 

After taking a look at the Basileans and orcs, today we’re giving you a taste of one of the first fleets to launch in 2021: the Empire of Dust.

Raised from the depths by bale-eyed High Priests, the great war-barges of the Ahmunite Empire serve their unloving masters once more. Their hulls now built from the polished bones of the Mighty Dead, their crews silent, tireless, the warfleets of the Empire of Dust prepare to restore glory to Nehkesharr.

The sight of a fully arrayed warfleet upon the ocean is enough to strike dread and awe in even the most hardened heart. Upon decks of bone, golden statues gleam in the sunlight, the Jewels of Shobik crackling with barely contained energy. As battle-lines are formed, the fleet comes to a halt, silent, immovable, oars raised in salute to those who have fallen before, and who shall fall again. And then the drums beat, the oars dip, and with alarming speed the silent warships of the golden empire approach, the ghosts of past glories now very real, and very dangerous.

It is some small mercy that the Empire of Dust has so far been contained to the Infant Sea. By the efforts of the salamanders most of all, and in part the Imperial Dwarfs, their every attempt to pass the Straits of Madness and gain a foothold in Upper Mantica has been thwarted. But the resources of the long-dead Ahmunites seem limitless, their ambitions of empire undaunted. One day, they will amass a fleet of such size that the very gods would not oppose them. And when that day comes, all will be dust…

Main Battle Ships

Empire of Dust fleets rely upon a combination of wind, oar-power and sorcery to drive their fleets onwards. They form lines of battle much as they did in olden times, though once battle is joined their oared galleys are highly manoeuvrable, allowing them to make the most of the short-ranged weaponry and magic.

Monoliths

It is said that the power of Shobik flows from Nehkesharr, outwards across the old lands of the Ahmunite Empire. It is this innate magical energy that is harnessed by the High Priests, allowing them to infuse the dead with some spark of unlife. The Monoliths – largest of the Ahmunite Warships – carry a portion of Nehkesharr’s power. Through the great temple of Shobik built upon its stern, and the glimmering Jewels of Shobik embedded into the fabric of the vessel, these enormous galleys are true remnants of the necropolis-city – where a Monolith sails, Nehkesharr lives. Captained by no less than an Ahmunite prince, and carrying the power of an entire cabal of priests, Monoliths are a force to be reckoned with.

EoD-Monolith-XL.jpg

When a Monolith reaches the line of battle, it makes its presence known swiftly and decisively. The High Priests intone the Rituals of the Elements, causing the skies to darken, the seas to rage, and lightning to fork from the Jewels of Shobik. Balefire catapults bring fire upon the foe; heavy ballistae unleash enchanted bolts capable of piercing the thickest hulls, or exploding on impact; while serried ranks of skeletal archers fire hails of arrows at the enemy crew. The grim efficiency of the Monolith crew is a sight to behold – they cannot be reasoned with, accept no parley, and offer absolutely no mercy.

War Galleys

Millennia ago, the Ahumnite war galleys were a dominant force in what is now called the Sandstone Sea, vying for supremacy with the frigates of the salamander empire. Now, they are fewer in number, but no less powerful despite the passing of the ages.

EoD-War-Galley.jpg

War Galleys cross the open seas with square-rigged sails, but when battle is joined they lower their oars to outmanoeuvre the foe. Enemy captains often make the mistake of believing War Galleys to be crewed by mindless revenants, summoned into being by hapless necromancers – but nothing could be further from the truth. In death, as in life, galley captains are skilled tacticians, and highly disciplined. Their crews are obedient and efficient, and do not tire. Only when the lines of battle close, and ballistae skewer their hulls as if they were papyrus, do the enemy understand…

Khopeshii

These swift-moving sailships, so named for their blade-like silhouette, are designed to entangle enemy ships, buying time for the War Galleys to arrive in support.

EoD-Khopeshii.jpg

Upon the deck stands a cohort of powerful Revenants, the elite troops of the Empire of Dust. Once engaged, the prow of the Khopeshii acts like a boarding ramp, allowing the Revenants to fight their way aboard the enemy vessel, slaughtering all in their path.

ARMADA IS AVAILABLE TO PRE-ORDER NOW FROM THE MANTIC WEBSITE OR FROM YOUR LOCAL GAMING STORE.

 

Dommage de pas avoir le bon armement que sur la liste MV.

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Armada Fleet Focus: Orcs

29th Sep 2020
 

Rob Burman

 
 

All this week we’re introducing the four launch fleets for our new epic naval wargame, Armada. Yesterday we introduced the heroic Basileans and today we’re looking at the other half of the two-player starter set – the marauding orcs.

The orcs could never be considered a seafaring race, but from the day they gazed out across the sea and saw two warring fleets ablaze as cannons roared, their greatest Krudger declared: ‘Yessssssss!’ And so began the orcs’ naval adventure.

The downside to Orcish ambitions were twofold: firstly, the Orcs couldn’t decide where to start, and every time they tried to make a plan, they simply fell to bickering and fighting. Secondly, not a single Orc had the first idea how to construct anything bigger than a raft, let alone how to sail it. Thankfully, both these problems had the same solution: Goblins.

All Orc vessels are designed by goblin Gadjits and built by a swarm of brow-beaten goblin workers. They vary hugely in design, cobbled together out of whatever raw materials lie close to hand, or from whatever enemy ships they can commandeer. As long as they follow the Orcs’ two cardinal rules (‘Make them faster,’ and ‘Make them more brutal’), the Orcs don’t really care what they look like. They simply represent a thrill-ride to a new and previously undreamt-of theatre of war. The thudding of long-guns; the roar of ships aflame; the screams of enemy sailors as they plunge into shark-infested waters… these are music to the ears of the Orcs, and the stuff of dreams.

To more civilised eyes, an Orc flotilla resembles nothing more than enormous piles of wreckage floating merrily along on the tide. Only when sails unfurl and the motley mountains of detritus change course and head directly towards them do most sea-captains start to worry. When the great hulks come closer still, and the massive prows reveal insane spinning sawblades, gigantic drills and ridiculously over-sized battering rams do they really start to panic. And rightly so – for up close, an Orc fleet is the most ludicrous and dangerous foe on the high seas. A foe that cares only for destruction and conquest for its own sake, and will go to any lengths to achieve it.

Main Battle Ships

The largest orc vessels are, at first glance, little more than floating shanty towns, complete with palisade walls, rusting armour plates, towers and huts, and swarming with goblins who constantly patch up damage and make ‘improvements’ on the fly. Up close, however, orc battle ships are a different prospect entirely.

Ripper Hulks

The largest and most improbable orc vessels are the Ripper Hulks – and hulks they indeed are. Towering higher than most land fortresses, these behemoths of the sea appear to float only through sheer force of will, for there is nothing about its lines, construction or handling that indicates the slightest seaworthiness. They move primarily under a frankly unnecessary amount of tattered sails, but are forever accompanied by the sound of clanking and banging, and crunching gears, the purpose of which has never been discerned.

Orcs-Ripper-Hulk.jpg

Captained by the highest-ranking Krudger in the fleet, their tactics are simple but effective. In battle, they sail slowly and inexorably towards the biggest, most heavily armoured enemy ship they can reach, and set to work with their crude machinery – huge saws powered by goblin crank-wheels that can cut a three-decker in half, mechanical battering rams capable of denting even a dwarf Ironclad, and other devices more at home in a siege than on a ship. Any enemy vessel unfortunate enough to stray within reach may well find itself caught in the vice-like grip of an enormous grappling arm, which will hold onto its prey long enough for the Ax warriors to board it, shouting maniacally with the thrill of battle coursing through their veins.

Smashers

The simplicity of the Smasher’s design makes the Ripper Hulk seem like a marvel of ingenuity. Despite that, these large warships are remarkably effective at what they do. They have one simple task in battle, and that is to harness every breath of wind in their sails, and ram full-speed into the first enemy vessel they reach.

Orcs-Smasher-1.jpg

To aid in this mission, the bows of these vessels are plated in thick armour and massive spikes, usually layered and beaten to resemble the face of some bad-tempered and hard-headed creature, such as a gore or slasher. Upon impact, fragile sailing vessels will likely be reduced to so much flotsam. Sturdier vessels might, however, find themselves impaled on the Smasher’s great ram, and must thus face the unfortunate prospect of close-quarter fighting against a horde of ruthless Morax.

Hammerfists

The smallest battle ships in the orc fleets, Hammerfists do not really have the bulk or impetus to ram enemy warships, but this simple fact does nothing to deter the Gadjits, who set about embellishing their ship with enormous mechanical flails and pneumatic battering rams.

Orcs-Hammerfist-1-918x1024.jpg

These seemingly impossible engines of destruction can achieve with ingenuity what a Smasher can only achieve with size, inertia and a fair wind, and are the vessel of choice for the true thrill-seeking orc.

ARMADA IS AVAILABLE TO PRE-ORDER NOW FROM THE MANTIC WEBSITE OR FROM YOUR LOCAL GAMING STORE.

 

J'adore l'équipement kustom ;)

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C,'est moi, où c'est des décors de dreadfleet sur le tapis?

Mais si on ne peut récupérer des fig' pour MoW, c'est dommage... Parce que, clairement, c'est ce qui aurait pu me motiver à investir sur ce jeu...

 

Barbarus : dommage si ça se confirme...

 

 

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Il y a 2 heures, Barbarus a dit :

C,'est moi, où c'est des décors de dreadfleet sur le tapis?

 

Oui c'est bien ça ;) Le YouTuber à fait ce que la majoritré des gens font quand il joue à un nouveau jeu naval, il recycle leur décors Dreadfleet ^^

 

Il y a 2 heures, Barbarus a dit :

Mais si on ne peut récupérer des fig' pour MoW, c'est dommage... Parce que, clairement, c'est ce qui aurait pu me motiver à investir sur ce jeu...

 

Barbarus : dommage si ça se confirme...

 

Barbarus tu as du MoW et on t'a jamais vu aux soirées MoW, quelle honte ;) 

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Alors, non... "J'aimerais avoir du MoW", l'univers et les règles m'ont l'air sympa comme tout, mais je refuse de me lancer dans un jeu sans avoir un minima de fig' en préalable (ou tout du moins, sans avoir un moyen "simple" et "correctement dispendieux" de me les procurer...).

 

Barbarus : mais je lorgne dessus depuis quelques années (j'ai d'ailleurs acheté Dreadfleet avec l'idée de réutiliser le tapis un jour pour MoW)... Un jour, je franchirais le pas... Mais pas tout de suite...

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Et c'est maintenant que je découvre ça moi???????

 

Bon, j'ai un gros projet à finir (mon CdA et les deux armées de @Mkar), mais je vais viendre passer commande d'ici à six mois...

 

Barbarus : merrrrkkkkkiiiiii pour le lien (même si ma femme et mon banquier vont moins aimer).

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